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| Steam era [22 Feb 2011] |
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| amadis |
08 Feb 2011 11:51:58 |
[Report] Note: The file has been updated since this comment was written Great activity, especially slogging up the grade to Summit. Terry |
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| clivejames1st |
30 Jan 2011 22:00:19 |
[Report] Note: The file has been updated since this comment was written I have not run the Challenger and Berkshire's for a while so this was a real pleasure. All went well. Many thanks for a nice scenario. |
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| CaptScarlet |
30 Jan 2011 12:24:09 |
[Report] Note: The file has been updated since this comment was written Hi, the v1.1 upload seems to contain the scenario RJH Ship loading for the Falmouth Branch line as well. |
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| RudolfJan |
28 Jan 2011 16:17:49 |
[Report] Note: The file has been updated since this comment was written The problem with the AI consist is solved. It is probably caused by an update to the core simultaor. The box cars are the ones that do NOT require the repaint kit. They are still availabe at US train simulator. |
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| Gunloon |
31 Dec 2010 06:03:04 |
[Report] Note: The file has been updated since this comment was written Nifty scenario, and it pushed me into buying the G-Trax Berkshire, good excuse :)
However, 2 problems, one minor, one major: the needed freeware boxcars are not available from 'www.railsimulatoramerica.com,' which does not seem to exist. I deduced it's probably been replaced by railworksamerica.com.
I found a similar file, '40' UP Boxcar Repaints' on page 4 of RWA's rolling stock library, it also directs you to Dick Cowan's Britkits site for the "Kit 02 Rolling stock Steam - Diesel pack #1" which is needed for the base car models.
With those installed, the scenario runs, but the dealbreaker is the AI Berkshire passenger train (Berkshire passenger 1) going in the opposite direction from your Challenger/Berkshire freight. It performs its AI stop, then proceeds and apparently derails at about 5:51.
I think the hitch may be the first turnout it encounters...there's a Consolidation passenger train that leaves San Bernardino 5 before it, and though I tried manually throwing the turnout after it passed I got the message 'junction blocked by Consolidation passenger.'
The Berkshire passnger AI train pulling out of the AI stop then has the turnout set against it, but it keeps going.
At 5:50:45 or so the message pops up that that AI has left the path, ending the mission. It doesn't stay up long enough for me to get the precise lat/long, but it's occurring as the train passes through the underpass just outside of the yard. Sorry to be the bearer of ill tidings, but this scenario is unplayable as it is right now. I know you must have put a lot of effort into creating it, but it needs a bit more...
Gunloon |
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